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Devlog Tactics Demon

Tactics Demon Daily Devlog for July 22nd

Today I added placeholder sprites for the other two starting classes (from left to right, Covet, Soldier, Monk). Added HP as a stat and put the basics in place to make the basic Stab attack work, though without any animations to show it other than the target disappearing when their health is reduced to zero.

Also did some refactoring to move level and unit data into a separate file, a first step towards having separate levels and saving/loading them. As basic functionality is getting fleshed out I wanted to separate my test environment from the first playable level.

Still need to figure out why the sprites aren’t rendering pixel-perfect.

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